Surface Computing Market Analysis and Opportunities, Challenges and Forecast to 2020
The Surface Computing Market is expected to grow at a CAGR of ~36% between 2015 and 2020 and is expected to be worth USD 26.2 Billion by 2020.
The surface computing market has been segmented based on type of display into display which includes flat and curved displays. Flat display based surface computing systems accounted for a market share of ~92% in 2014. These displays come in two forms which include two dimensional and three dimensional systems. The market for three dimensional based surface computing systems is expected to grow at a high CAGR of ~43% between 2015 and 2020 though it held a very low market share in 2014. Surface computing systems are mainly implemented in applications such as automotive, education, entertainment, financial services, government, healthcare, hospitality, and retail. Hospitality and retail segments hold a major share in the surface computing market. The hospitality segment of the surface computing market is expected to grow at the highest CAGR of ~39% between 2015 and 2020.
Surface computing systems, also known as tabletop computers, are expected to be the future of desktop. Many companies apart from Microsoft, such as HP, Sony, and Lenovo are developing computing systems of bigger screen size which have been termed as tabletop computers. Microsoft is also developing the Microsoft Surface Hub. Some of the important features of surface computing include multi-touch and multi-user technology, which helps in recognizing physical objects through touch. It uses natural user interface (NUI) to interact with users, thereby enhancing the user’s experience of digital content through natural gestures, touch, and physical objects.
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Scope of the Report:
This research report categorizes the global surface computing market based on type, vision, application, and region. Additionally, it also estimates and forecasts the market size of the surface computing market.
On the basis of Type:
The market has been segmented based on type into flat and curved surface computing devices.
On the basis of Vision:
The market has been segmented based on vision into two dimensional and three dimensional surface computing devices.
On the basis of application:
Automotive, education, entertainment, financial services, government, healthcare, hospitality, and retail are the applications which has been covered in the report
On the basis of Region:
The global surface computing market has also been split into four different regions, namely, North America, Europe, Asia-Pacific (APAC), and the Rest of the World (RoW).
Target audience of the report:
The intended audience for this report includes:
- Application developers
- Display technology providers
- Hardware and software providers
- Product designers and manufactures
- Research organizations and consulting companies
- Technology investors
The major players in the surface computing market include Microsoft Corp. (U.S.), Apple, Inc. (U.S.), Planar Systems Inc. (U.S.), 3M Co. (U.S.), Vertigo Systems GmbH (Germany), Touchmagix Media Private Limited (India), Nvision solutions Inc. (U.S.), EyeFactive GmbH (Germany), SensyTouch, Inc. (U.S.), and Ideum Inc. (U.S.) among others.
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