Suffering will directly depend on Dofus Kamas
Suffering will directly depend on Dofus Kamas the Vitality of the Sacrier to make the system that is conversation exciting and more flexible. Each Vitality tier will correspond with a level that is Suffering: for example, a Sacrier at 50% to 40% of its max Vitality will have its Suffering at par 6. The Suffering could no more be negative, and ranges from 0 to 10, with every Suffering tier/level awarding bonuses ( on final damage dealt and reduction of closing damage suffered) of increasing significance.
Sacriers cannot deal substantial amounts of damage (nor reduce them) while using their Vitality; rather, they will need to take risks and suffer damage to be able to gain from such bonuses, which translates into a more accurate representation of their’berserker’ function Sacriers are supposed to perform. Sacriers’ Vitality becomes a resource in its own right, which will need to be utilized as a way to obliterate enemies, and maintained, in order to live or protect allies.
Thus, this Suffering system permits Sacriers who put themselves in harm’s way along with also a Sacrier in the door of death will be too big of a threat, impossible for its enemies to ignore. Because of this, Sacriers will have resources to control their Vitality, whether with charms or spells that are healing/life-steal, which will permit them to handle their insecurities in precisely the same time as their Vitality.
I hoped to have their health pool back because of this shift. I was not a lover of this anguish system and it had been mind dead and when changing back from Kamas Dofus Retro For Sale ranking to damaging it had been clunky. However, this notion sounds promising on having a high sustainability and moving back about taking damage a class but in return. This will hopefully encourage me to start playing.