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For the Kebos Lowlands update, the Project Team left the office for a few days to gather their thoughts and ideas for content, ready for the Old School RuneScape Reveals section of RuneFest. We called this “Design Week”. Mod Curse contributed a huge amount during the design week and loved the freedom of being able to build the project design with Up to 8% off rs 2007 gold from scratch. Since then, it’s been extremely exciting to see all of the environments become their own individual areas with personality, and the creatures and NPCs go from base models to their final forms to fit the environments they’re found in.
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Aerial fishing initially began as a joke between some of the team, but it ended up turning into an actual content idea in Curse’s sleep. When it was suggested at the design week people loved it, and it seems like the community did too! Curse wanted to make it very clear that he can’t take responsibility for the Hench Tench though, that one was thanks to Mod Ry.
Mods Ian and Surma have been busy creating all of the music and sound effects featured throughout the Kebos Lowlands update. From NPCs (enemies and bosses), to atmospherics and even player actions, they do it all!They are progressing very well and keeping on track with the development. It’s important for them to be synchronized with the rest of the team to ensure the overall targets of the project are met, but to also allow for their work to be reviewed in a timely manner.
Before starting a project, a palette of musical examples is created to share amongst the team. This allows others to provide input and gather opinions and helps to define the direction we want to take. The audio team have to work very closely with the both the development and art teams, as this helps to guide the audio and gives them a clear direction to follow. This is especially important given that lots of inspiration for the audio found in-game comes from the environment, the characters and the lore.
The current priorities for Ian and Surma are the Farming Guild music tracks and the accompanying sound effects, as well as the surrounding areas. Once this is done, they’ll be working on new music tracks and any relevant sound effects that will complement the new quests being added with the update.
The Hespori Farming boss sound track has been particularly interesting. Writing music for boss battles is always quite satisfying because it needs to maintain a high degree of energy throughout. This is also an evil plant boss which we don’t come across too often, so it’s been a great opportunity to try out some new ideas.
When adding atmospheric sounds for the new content, Ian and Surma found that there were large existing areas of the map that also required ambient sounds. This meant they had to factor in extra time to complete these tasks, so they could create a more immersive and consistent environment.
The Hydra boss has over 23 individual sound effects, mostly due to its different states and attack styles.Every time we a competition, the Old School community blows us away with their creativity and talent. Once again, we want to see what you can conjure up, so this time we’re running two competitions in the run up to Kebos Lowlands releasing on the 10th January!
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